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VisualShaderNodeVectorCompose

eduardgushchin edited this page Oct 22, 2026 · 1 revision

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Field Value
Full name Electron2D.VisualShaderNodeVectorCompose
Namespace Electron2D
Kind class
Category API Resources

Overview

Assembles two, three or four scalar graph inputs into a numeric vector.

Syntax

public sealed class Electron2D.VisualShaderNodeVectorCompose

Remarks

Default slots zero through three remain available while inactive, preserving authored components across narrowing, duplication and archives. A width change recreates missing active defaults as zero. Only the selected components accept graph connections.

Inherits: VisualShaderNodeVectorBase

Detailed engine reference

Members

Member Kind Summary
public VisualShaderNodeVectorCompose() constructor Creates a three-component definition with three explicit zero scalar defaults.
protected override Electron2D.Resource CreateDuplicateInstance() method

Member Details

VisualShaderNodeVectorCompose()

Kind: constructor

public VisualShaderNodeVectorCompose()

Summary

Creates a three-component definition with three explicit zero scalar defaults.

CreateDuplicateInstance()

Kind: method

protected override Electron2D.Resource CreateDuplicateInstance()

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