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VisualShaderNodeVectorCompose
eduardgushchin edited this page Oct 22, 2026
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| Field | Value |
|---|---|
| Full name | Electron2D.VisualShaderNodeVectorCompose |
| Namespace | Electron2D |
| Kind | class |
| Category | API Resources |
Assembles two, three or four scalar graph inputs into a numeric vector.
public sealed class Electron2D.VisualShaderNodeVectorComposeDefault slots zero through three remain available while inactive, preserving authored components across narrowing, duplication and archives. A width change recreates missing active defaults as zero. Only the selected components accept graph connections.
Inherits: VisualShaderNodeVectorBase
| Member | Kind | Summary |
|---|---|---|
public VisualShaderNodeVectorCompose() |
constructor | Creates a three-component definition with three explicit zero scalar defaults. |
protected override Electron2D.Resource CreateDuplicateInstance() |
method |
Kind: constructor
public VisualShaderNodeVectorCompose()Creates a three-component definition with three explicit zero scalar defaults.
Kind: method
protected override Electron2D.Resource CreateDuplicateInstance()