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MultiplayerConnectionStatus

eduardgushchin edited this page Oct 5, 2026 · 1 revision

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Field Value
Full name Electron2D.MultiplayerConnectionStatus
Namespace Electron2D
Kind enum
Category API Networking

Overview

Describes the multiplayer transport's local connection lifecycle.

Syntax

public enum Electron2D.MultiplayerConnectionStatus

Detailed engine reference

Members

Member Kind Summary
public const Electron2D.MultiplayerConnectionStatus Connected = 2 enumValue The multiplayer endpoint is ready to exchange application packets.
public const Electron2D.MultiplayerConnectionStatus Connecting = 1 enumValue Transport establishment or peer identity assignment is pending.
public const Electron2D.MultiplayerConnectionStatus Disconnected = 0 enumValue No multiplayer connection is active.

Member Details

Connected

Kind: enumValue

public const Electron2D.MultiplayerConnectionStatus Connected = 2

Summary

The multiplayer endpoint is ready to exchange application packets.

Connecting

Kind: enumValue

public const Electron2D.MultiplayerConnectionStatus Connecting = 1

Summary

Transport establishment or peer identity assignment is pending.

Disconnected

Kind: enumValue

public const Electron2D.MultiplayerConnectionStatus Disconnected = 0

Summary

No multiplayer connection is active.

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