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MultiplayerConnectionStatus
eduardgushchin edited this page Oct 5, 2026
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Home | API by Category | Complete API Index | API Status
| Field | Value |
|---|---|
| Full name | Electron2D.MultiplayerConnectionStatus |
| Namespace | Electron2D |
| Kind | enum |
| Category | API Networking |
Describes the multiplayer transport's local connection lifecycle.
public enum Electron2D.MultiplayerConnectionStatus| Member | Kind | Summary |
|---|---|---|
public const Electron2D.MultiplayerConnectionStatus Connected = 2 |
enumValue | The multiplayer endpoint is ready to exchange application packets. |
public const Electron2D.MultiplayerConnectionStatus Connecting = 1 |
enumValue | Transport establishment or peer identity assignment is pending. |
public const Electron2D.MultiplayerConnectionStatus Disconnected = 0 |
enumValue | No multiplayer connection is active. |
Kind: enumValue
public const Electron2D.MultiplayerConnectionStatus Connected = 2The multiplayer endpoint is ready to exchange application packets.
Kind: enumValue
public const Electron2D.MultiplayerConnectionStatus Connecting = 1Transport establishment or peer identity assignment is pending.
Kind: enumValue
public const Electron2D.MultiplayerConnectionStatus Disconnected = 0No multiplayer connection is active.