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VisualShaderNodeOutput
eduardgushchin edited this page Oct 22, 2026
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| Field | Value |
|---|---|
| Full name | Electron2D.VisualShaderNodeOutput |
| Namespace | Electron2D |
| Kind | class |
| Category | API Resources |
The reserved canvas or writable-texture output operation owned by a visual shader stage.
public class Electron2D.VisualShaderNodeOutputRetrieve it as node zero. Its input indices follow the containing stage. Canvas vertex and fragment roots retain their renderer roles; TextureBlit accepts four numeric RGBA outputs. Particle roots use VisualShaderNodeParticleOutput.
Inherits: VisualShaderNode
| Member | Kind | Summary |
|---|---|---|
public VisualShaderNodeOutput() |
constructor | Creates an unbound fragment output definition. |
protected override Electron2D.Resource CreateDuplicateInstance() |
method | |
protected override System.Collections.Generic.IEnumerable<Electron2D.PropertyDescriptor> GetPropertyDescriptors() |
method |
Kind: constructor
public VisualShaderNodeOutput()Creates an unbound fragment output definition.
Kind: method
protected override Electron2D.Resource CreateDuplicateInstance()Kind: method
protected override System.Collections.Generic.IEnumerable<Electron2D.PropertyDescriptor> GetPropertyDescriptors()