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AnimationNodeAdd3

eduardgushchin edited this page Oct 22, 2026 · 2 revisions

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Field Value
Full name Electron2D.AnimationNodeAdd3
Namespace Electron2D
Kind class
Category API Scene

Overview

Combines 3 graph inputs with a per-tree typed add_amount parameter.

Syntax

public sealed class Electron2D.AnimationNodeAdd3

Inherits: AnimationNodeSync

Detailed engine reference

Members

Member Kind Summary
public AnimationNodeAdd3() constructor Creates the standard input captions.
public static readonly Electron2D.AnimationParameter<System.Double> AddAmount field The finite signed contribution parameter, initially zero.
protected override Electron2D.Resource CreateDuplicateInstance() method
protected override System.String OnGetCaption() method
protected override System.Collections.Generic.IEnumerable<Electron2D.AnimationParameter> OnGetParameterList() method
protected override System.Boolean OnHasFilter() method

Member Details

AnimationNodeAdd3()

Kind: constructor

public AnimationNodeAdd3()

Summary

Creates the standard input captions.

AddAmount

Kind: field

public static readonly Electron2D.AnimationParameter<System.Double> AddAmount

Summary

The finite signed contribution parameter, initially zero.

Exceptions

  • T:System.ObjectDisposedException: This resource/controller or a required borrowed resource has been disposed.

CreateDuplicateInstance()

Kind: method

protected override Electron2D.Resource CreateDuplicateInstance()

OnGetCaption()

Kind: method

protected override System.String OnGetCaption()

OnGetParameterList()

Kind: method

protected override System.Collections.Generic.IEnumerable<Electron2D.AnimationParameter> OnGetParameterList()

OnHasFilter()

Kind: method

protected override System.Boolean OnHasFilter()

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