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DrawableTexture DrawableFormat
eduardgushchin edited this page Oct 22, 2026
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| Field | Value |
|---|---|
| Full name | Electron2D.DrawableTexture.DrawableFormat |
| Namespace | Electron2D |
| Kind | enum |
| Category | API Resources |
The writable color storage format.
public enum Electron2D.DrawableTexture.DrawableFormat| Member | Kind | Summary |
|---|---|---|
public const Electron2D.DrawableTexture.DrawableFormat RGBA8 = 0 |
enumValue | Four normalized eight-bit channels. |
public const Electron2D.DrawableTexture.DrawableFormat RGBA8SRGB = 1 |
enumValue | Eight-bit sRGB color with linear shader sampling and blending. |
public const Electron2D.DrawableTexture.DrawableFormat RGBAF = 3 |
enumValue | Four thirty-two-bit floating-point channels. |
public const Electron2D.DrawableTexture.DrawableFormat RGBAH = 2 |
enumValue | Four sixteen-bit floating-point channels. |
Kind: enumValue
public const Electron2D.DrawableTexture.DrawableFormat RGBA8 = 0Four normalized eight-bit channels.
Kind: enumValue
public const Electron2D.DrawableTexture.DrawableFormat RGBA8SRGB = 1Eight-bit sRGB color with linear shader sampling and blending.
Kind: enumValue
public const Electron2D.DrawableTexture.DrawableFormat RGBAF = 3Four thirty-two-bit floating-point channels.
Kind: enumValue
public const Electron2D.DrawableTexture.DrawableFormat RGBAH = 2Four sixteen-bit floating-point channels.