AT3 makes MonoBehaviour loading trivial. First, decide what scripting backend the game uses. Only Mono and IL2CPP are supported at the moment.
If your game uses Mono, you should have many dlls in the Game/Game_Data/Managed folder. If this is the case, install AssetsTools.NET.MonoCecil.
AssetsTools.NET.MonoCecil
If your game uses Il2Cpp, you should have a global-metadata.dat in Managed (depends on platform). In this case, install AssetsTools.NET.Cpp2IL.
AssetsTools.NET.Cpp2IL
After creating the AssetsManager, you can set up MonoBehaviour deserialization with manager.SetMonoTempGenerator().
AssetsManager
manager.SetMonoTempGenerator()
// mono manager.MonoTempGenerator = new MonoCecilTempGenerator("path/to/game/managed/folder"); // il2cpp FindCpp2IlFilesResult il2cppFiles = FindCpp2IlFiles.Find("path/to/game/_data/folder"); if (il2cppFiles.success) { manager.MonoTempGenerator = new Cpp2IlTempGenerator(il2cppFiles.metaPath, il2cppFiles.asmPath); }
After that, using GetBaseField should automatically retrieve the necessary data.
GetBaseField
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