SharpGLTF.Core
1.0.7
Prefix Reserved
dotnet add package SharpGLTF.Core --version 1.0.7
NuGet\Install-Package SharpGLTF.Core -Version 1.0.7
<PackageReference Include="SharpGLTF.Core" Version="1.0.7" />
<PackageVersion Include="SharpGLTF.Core" Version="1.0.7" />
<PackageReference Include="SharpGLTF.Core" />
paket add SharpGLTF.Core --version 1.0.7
#r "nuget: SharpGLTF.Core, 1.0.7"
#:package SharpGLTF.Core@1.0.7
#addin nuget:?package=SharpGLTF.Core&version=1.0.7
#tool nuget:?package=SharpGLTF.Core&version=1.0.7
SharpGLTF is a C# library for reading and writing glTF2 3D models
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Text.Json (>= 10.0.12)
-
.NETStandard 2.1
- System.Text.Json (>= 10.0.12)
-
net10.0
- No dependencies.
-
net6.0
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (24)
Showing the top 5 NuGet packages that depend on SharpGLTF.Core:
| Package | Downloads |
|---|---|
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SharpGLTF.Runtime
SharpGLTF is a C# library for reading and writing glTF2 3D models |
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Ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#. This package contains the Ultraviolet Core Library, which defines the Framework's primary abstraction layer. Quick start guides for development using the Ultraviolet Framework are available on the project's wiki at https://github.com/UltravioletFramework/ultraviolet/wiki Additional licensing information is available at https://www.ultraviolet.tl/licenses |
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CUE4Parse-Conversion
CUE4Parse Conversion |
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ValveResourceFormat
Parser, decompiler, and exporter for Valve's Source 2 resource file formats. Supports models, textures, materials, maps, particles, and more. |
|
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EngineKit
Package Description |
GitHub repositories (12)
Showing the top 12 popular GitHub repositories that depend on SharpGLTF.Core:
| Repository | Stars |
|---|---|
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tixl3d/tixl
TiXL is an open source software to create realtime motion graphics.
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WolvenKit/WolvenKit
Community Mod editor/creator for REDengine games.
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riperiperi/FreeSO
Re-implementation of The Sims Online.
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Norbyte/lslib
Tools for manipulating Divinity Original Sin and Baldur's Gate 3 files
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xivdev/Penumbra
FINAL FANTASY XIV modding, but actually good this time
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FabianFG/CUE4Parse
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UltravioletFramework/ultraviolet
The Ultraviolet Framework is a .NET game development framework written in C#.
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
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spacechase0/StardewValleyMods
New home for my stardew valley mod source code
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Nenkai/GBFRDataTools
Tools/Libraries for dealing with Granblue Fantasy: Relink.
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Greavesy1899/MafiaToolkit
Open source toolkit for Mafia games. (Mafia II, Mafia III, Mafia DE)
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WDHUS4G/Filee
Free, open-source file converter (mirror of KnifeLemon/Filee, MIT). Convert 180+ formats offline
|
| Version | Downloads | Last Updated | |
|---|---|---|---|
| 1.0.7 | 71,985 | 9/12/2026 | |
| 1.0.6 | 337,437 | 12/30/2025 | |
| 1.0.5 | 150,889 | 7/19/2025 | |
| 1.0.4 | 31,755 | 5/14/2025 | |
| 1.0.3 | 140,873 | 10/9/2024 | |
| 1.0.2 | 54,627 | 9/6/2024 | |
| 1.0.1 | 54,583 | 7/13/2024 | |
| 1.0.0 | 40,279 | 5/31/2024 | |
| 1.0.0-Alpha0032 | 726 | 5/31/2024 | |
| 1.0.0-alpha0031 | 91,067 | 1/27/2024 | |
| 1.0.0-alpha0030 | 127,504 | 7/17/2023 | |
| 1.0.0-alpha0029 | 34,039 | 4/29/2023 | |
| 1.0.0-alpha0028 | 31,142 | 2/19/2023 | |
| 1.0.0-alpha0027 | 52,989 | 9/29/2022 | |
| 1.0.0-alpha0026 | 38,871 | 4/11/2022 | |
| 1.0.0-alpha0025 | 25,415 | 12/18/2021 | |
| 1.0.0-alpha0023 | 66,389 | 5/16/2021 | |
| 1.0.0-alpha0022 | 10,927 | 3/23/2021 | |
| 1.0.0-alpha0021 | 9,543 | 2/18/2021 |