FunGoo.Widgets
0.8.0
dotnet add package FunGoo.Widgets --version 0.8.0
NuGet\Install-Package FunGoo.Widgets -Version 0.8.0
<PackageReference Include="FunGoo.Widgets" Version="0.8.0" />
<PackageVersion Include="FunGoo.Widgets" Version="0.8.0" />
<PackageReference Include="FunGoo.Widgets" />
paket add FunGoo.Widgets --version 0.8.0
#r "nuget: FunGoo.Widgets, 0.8.0"
#:package FunGoo.Widgets@0.8.0
#addin nuget:?package=FunGoo.Widgets&version=0.8.0
#tool nuget:?package=FunGoo.Widgets&version=0.8.0
<p align="center"> <img src="fungoo.jpeg" alt="FunGoo" width="720"> </p>
FunGoo
F# helpers and bindings for Goo, a retained desktop UI framework rendered with Vulkan, and for Goo.Widgets, its composable widget library.
Goo is authored in G#. FunGoo is a thin layer of ease-ups for consuming it from F#, without hiding the framework:
- Children helpers — append blobs to
ContainerandButtonin one call, from a sequence or inline. - Fluent setters — chain configuration on the mutable Goo surface (
Window,TextEditorController,ShaderEffect). - Interop helpers —
voptionwrappers forTry*out-parameter methods, and inline conversions forLengthandColor. - Virtual lists — F# bindings for Goo's virtualized collections over an
IReadOnlyList, a sequence, or a count and indexer. - Widgets — generated bindings for Goo.Widgets in a separate
FunGoo.Widgetspackage: set plain widget properties through constructor assignment, and nullable properties through optional-value setters.
Getting started
Install the packages:
dotnet add package Goo
dotnet add package FunGoo
# optional: widget bindings
dotnet add package Goo.Widgets
dotnet add package FunGoo.Widgets
Describe your UI with plain F# values:
open Goo
open FunGoo.Children
let view =
Container(Width = Length.Percent 100, Padding = 24, Gap = 12)
.Children(
Text(Content = "Hello from F#", FontSize = 24),
Button(OnClick = fun _ -> printfn "clicked")
.Children(Text(Content = "Click me"))
)
Compose Goo.Widgets the same way. Constructor assignment covers plain properties and callbacks, and the generated optional-value setters take nullable properties: call them with a value to set it, or with no argument to reset it to the widget default.
open Goo
open Goo.Widgets.Actions
open FunGoo.Widgets
let reset =
ActionButton(
Label = "Reset",
Height = 42.0,
OnClick = fun () -> printfn "reset"
)
.backgroundColor(Color.Parse("#22c55e"))
.Build()
See samples/RaznorGoo for a complete media player: Goo widgets, adaptive state, LibVLCSharp audio, Material icons, and a custom file picker.
Building
Requires the .NET 10 SDK.
dotnet tool restore
dotnet build
dotnet run --project samples/RaznorGoo
License
MIT — see LICENSE.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- FSharp.Core (>= 10.1.404)
- Goo (>= 0.30.0)
- Goo.Widgets (>= 0.21.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
### Changed
- **Core:** **Breaking (behavioral):** The Goo dependency is now 0.30.0 (was 0.29.1). Two layout defaults change: `FlexShrink` now defaults to 1, and elements with `Scroll` or `Hidden` overflow no longer get an automatic minimum size. Set `FlexShrink = 0` or explicit `MinWidth`/`MinHeight` values where the old defaults mattered. Apps also gain sharper text and border alignment at fractional display scales, mipmap smoothing for downscaled images, device-pixel snapping for custom layouts and anchored popups, GPU image caches that follow the driver memory budget, and inherited style changes that apply in one pass. New Goo APIs of this release (`Window.PixelScale`, `ElementHandle.RawBorderBox`, `Window.MeasureText`) need no FunGoo wrappers. The generated binding surface is unchanged.
- **Samples:** RaznorGoo moves to Goo 0.30.0.